AI Insights · Timothy · April 2022
Top 5 2D Realistic Games on Android in Belarus - Q1 2022
Discover the performance trends of the top 5 2D realistic games on the Android platform in Belarus during the first quarter of 2022, including downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the performance of the top 5 2D realistic games on the Android platform in Belarus. Based on data from Sensor Tower, here’s a detailed look at the weekly downloads, revenue, and active users for each game.
Durak Online from RS Technologies LLC showed a consistent performance in weekly revenue, peaking at $150 in the last week of December and gradually declining to around $77 by the end of March. Weekly downloads fluctuated, with a notable increase to 5.9K in the last week of March. Weekly active users saw a high of 184.4K in mid-January, tapering off to 149.3K by the end of the quarter.
Train Simulator: Railroad Game by Azur Interactive Games Limited experienced a decline in weekly downloads, starting at 6.4K in late December and dropping to approximately 1.5K by the end of March. The number of weekly active users mirrored this trend, beginning at 8.8K and decreasing to 2.8K by the end of the quarter.
Evony: The King's Return from TG Inc. saw its weekly revenue peak at $4.7K in the first week of January before gradually declining to around $3.3K by the end of March. Weekly downloads showed a similar trend, starting at 2.1K and decreasing to approximately 2K by the end of the quarter. Weekly active users remained relatively stable, peaking at 17.5K at the end of January and ending the quarter at 14.3K.
Разбить слова: Word Game by FingerLab had a varied performance in weekly downloads, starting at 3K in late December and ending at around 2K by the end of March. The number of weekly active users fluctuated, peaking at 18.5K in early January and stabilizing around 13.8K by the end of March.
Vector by NEKKI showed a steady increase in weekly downloads, starting at 2.5K in late December and reaching around 2.6K by the end of March. Weekly active users followed a similar trend, peaking at 8.6K in early March and ending the quarter at around 6.6K.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.